Meowdoku strategy guide

The goal is a repeatable elimination rhythm — not faster tapping. These techniques solve most boards with forced moves.

Singleton region

A color with only one cell must hold the cat. Scan region sizes at the start for free placements.

Unique cell in a row/column

If a row or column has only one remaining legal cell after elimination, place there — classic “last remaining” logic.

Region candidate squeeze

For each color, list cells still free of row/column/diagonal blocks. One candidate → place; two → light casework.

Diagonal block chains

Each cat forbids eight neighbors. Two cats can squeeze a third region’s candidates into a forced cell.

Starter-cat anchors

Locked cats are free information: mark row, column, and 8-adjacency immediately, then re-check regions.

Proof by contradiction + undo

Late-game with two options, try one briefly. If a color loses all legal cells, the other option is true. Undo beats full restarts.

Recommended thinking order

  1. Starter cats → draw forbidden zones
  2. Singleton colors → forced placements
  3. Update row / column / diagonal marks
  4. Region and line uniqueness
  5. Branch only when needed

Common mistakes

  • Forgetting diagonals: an “empty” cell may be corner-blocked.
  • Placing without updating marks: candidates go stale.
  • Guessing among 3+ candidates: fish tokens vanish fast.

Practice path

Levels 1–3 build forced moves; 4–5 train row/column chains; 6–7 need mark-driven multi-step planning. Practice anytime on Play Online. Level 1 · Play Online

Learn by playing

Solve a board online, then review the technique that unlocked it.